Saturday, August 8, 2009

Daily Heroics

How this works is it runs from 6p game time into 12a in what is called a RAID ROTATION.

What is Raid Rotation?
Those that are on and ready form groups with GUILD heals and Tanks to retain group control and then PUG any missing slots. This way the Guild retains control of the Raid or run.

Then as people need to leave, we roll in the others that are just coming on, or have those that are not leaving join into the new groups that are being formed.

This is random and by the day, so that all members of the guild know that the Hours of 6-12 is prime time to be welcomed into an 80 run of some type. The purpose for this as it always has been, Gear, loot and running for the end game. See DOH .

Example: 5 players gather up at 6 for a run into VH heroic, they run it several times and then run a HoL. At 9 two people have to leave. Others in the guild have logged in previously and are ready to join the group. They join raid continues, or the broken group joins the raid in progress from those that logged in an hour previous. This way those that have to leave can, and those that want to stay can roll into another raid or keep theirs going.

Rules are always the same on loot. Do not NEED unless your toon can wear it as an upgrade, if more than one person needs then let the game roll for the winner.

All Guildies running in Dark Shroud Raids and runs should know the process and the job of their toon, you should also know and use the Guild Vent when in group on a run.

Because we retain the TANK and HEALS in our runs as much as possible it is ok to PUG others that DPS into the group, if they are bad team players they can be kicked. If they are good team players then they SHOULD be invited to join the GUILD (ranked as Warlord) and continue in further open runs that may be in progress, or if the group melds into another raid.

Nabolshia Dark Lotus

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